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Noah Arceneaux

Radio Shack Comics

Dr. Noah Arceneaux is a professor in SDSU’s School of Journalism and Media Studies and a big fan of comics! Check out his latest video about his personal collection of Radio Shack Comics! Please Enjoy!

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Grace deVega

“Sourcing the Sounds” – An Origin Story

Written by Grace deVega
SDSU History Major, 2022

All comic heroes need a compelling origin story: Spider-Man with Uncle Ben, Batman with his parents in the alley, or the Teenage Mutant Ninja Turtles with the toxic waste in the sewers. These beginnings shape their characters and lay the foundation for the rest of the series. For exhibits, the beginning stages of curation serve a similar purpose, especially when it comes to sourcing the materials for the collection. These sources serve as both the basis upon which the exhibit will make its argument and the catalyst that compels patrons to interact.

You could say I am on my personal Ninja-Turtle-and-toxic-sewer-waste origin story journey, albeit without the superpowers and affinity for pizza, as I begin to curate materials for my exhibit on depictions of sound in comics. Now that I have completed the bulk of the background research, my main focus has been on sourcing examples from a variety of places. Throughout this process, I have learned how to broaden my approach to sourcing and to tackle topics from multiple, and often new, angles.

If the Teenage Mutant Ninja Turtles’ superhero origins stories revolve around an love for pizza, mine would certainly revolve around music. As someone who has both performed in ensembles for many years and conducted previous research on depictions of music in sequential art, I decided to start the curation process with locating materials for the music category because it was a topic with which I was most familiar. Because this exhibit is being developed in coordination with the Center for Comics Studies, I plan to have nearly all of the materials come from SDSU and, more specifically, the comics in the Special Collections that can be found via the SDSU Library’s ComicsHub. I learned early on that the sheer number and variety of comics that SDSU offers meant that I needed to quickly narrow my field in order to find comics about music. In order to achieve this, I created a list of keywords related to music and then began to search for comics that included those words in their titles and synopses. Such words included “band,” “concert,” “instrument,” “singer,” “piano,” “guitar,” and “drums.” From there, it became a process of reading through the selection for any references to music in their imagery, symbols, content, plotlines, and characters. At the same time, I relied on secondary scholarship, namely peer-reviewed articles, that discussed music for further examples. It was, in a sense, a sort of reverse engineering where I relied on the secondary material to find primary evidence that I could then look for and include in my own research. Both of these types of sourcing were invaluable in helping me curate a variety of comics that feature music in different forms.

I then moved on to explore comics that feature onomatopoeia, or words formed from the sound with which they are associated, such as bang, zap, and pow. Whereas music in comics is often plot or character specific, onomatopoeia and sound effects are found in nearly every comic in some capacity, so it is difficult to search by keywords. As such, I had to adapt my process for setting search parameters. One of the easiest ways to limit the comics was to search by national origin. I hope to analyze onomatopoeia in comics across languages and nationalities in the exhibit, so looking through the foreign-language comics that SDSU possesses was a simple but effective way to both find evidence and narrow down the searches. In terms of English-language comics, I provided the repository with specific time period and publisher parameters so that I could curate a cross-section of what I believed represented the different genres, eras, styles, and artists from the collection. The intention behind this search was to use these comics as starting points for finding trends or patterns of onomatopoeiae that I could then go back and look for in the ComicsHub. For example, based on the various noir-style comics that I pulled in my initial search, I found these types of comics often forgo flashy forms of onomatopoeia for the sake of style. Therefore, if I need further evidence of noir-style onomatopoeia or of subtle uses of sound effects in the future, I can search for them in the repository based on the criteria set by these original noir comics. I am still in process with looking for onomatopoeia, particularly in unusual or novel forms, but breaking down the ComicsHub into manageable pieces has been helpful in setting a baseline for my continued research.

In addition to these efforts in the ComicsHub and Special Collections, I have also ventured into sourcing via other means than traditional database mining. Recently, I crowdsourced my question via Twitter, reaching out to the comics scholars that collaborate on that platform. My tweet received substantial engagement from academics that shared their personal and classroom encounters with onomatopoeia in comics. I was surprised by the level of interaction, as well as the specificity of answers. Additionally, it was fascinating to watch the reach of the tweet expand over the course of several days as it became liked and reposted by scholars across the country and even the globe. 

Beyond diving into the digital sphere, I took a physical venture into new sourcing avenues by touring the Comic-Con Museum in Balboa Park, San Diego. All of my other exhibit tours have been virtual, so the Comic-Con Museum offered a fresh perspective on showcasing comics in museum settings. The museum currently features an exhibition on the history and cultural impacts of Spider-Man and includes several different digital displays and activities. I was particularly intrigued by a sound booth that plays the original Spider-Man song through a set of ear pieces. I found many examples of comics that I hope to explore further, as well as learned new comics organization techniques and ways to integrate interactivity into exhibits.

Grace deVega standing in front of the entrance to the Comic-Con Museum.
My first visit to the Comic-Con Museum in Balboa Park, San Diego.

Throughout this entire research journey, one of the most surprising aspects has been the fact that this type of curation does not follow a linear path. In contrast to what I believed going into the work, there is no fixed set of steps where one article would lead to an example of a specific comic and that comic would then be sourced and added to the collection. Instead, it is an iterative process: a series of backtracking, starting over, and jumping from idea to idea, which creates a long, complicated, and often cyclical flow of scholarly discovery. Exploring this is an exciting path of research just one of the many lessons I have learned and will continue to learn throughout my academic adventure into the aural.

Photo of Grave deVega.

Grace deVega (she/her) is a Fourth Year History and Political Science student at San Diego State University. She previously won the President’s Award at the SDSU Student Research Symposium and 1st Place in her Division at the CSU Research Competition for her research into the impacts of the 1986 Philippines People Power Movement on nonviolent revolutions. She has also played clarinet for the past twelve years, including in the SDSU marching and concert bands, which is where her passion for music and aural studies derives.

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Grace deVega

Bang! Pow! Zap!

Written By Grace deVega
SDSU History Major, 2022

For the past several weeks, these expressive onomatopoeic words have flown around in my head with the same velocity and ferocity as they would on any comic book page as I begin to dive into their meanings, impacts, and distinct roles within the voice of a comic. 

This semester, I have been given the tremendous opportunity to intern with Professor Pollard and Librarian Pamela Jackson and contribute to their ongoing efforts in the Center for Comics Studies by studying depictions of sound in comics. In particular, since a significant focus of the Center is social justice, exploring the engagement that individuals with auditory (visual, and other) disabilities may have with sounds in comics was both of interest to me and in alignment with the values and mission of the Center’s Comics and Social Justice “Big Idea.” Likewise, because comics are known as a visual medium, their auditory aspects are often overlooked, so I was intrigued by the interplay between these two senses on the page. This “expressive potential” of pictorial representations of sound to evoke aural and emotional responses and associations from audiences is what American cartoonist Scott McCloud labels as “synaesthetics” (Understanding Comics, p. 123-124). Additionally, as a lifelong musician, the depiction of music in sequential art is particularly fascinating to me. I have also conducted similar studies of depictions of music in the past, so this research felt like a natural progression. 

In terms of showcasing this research, I’ll be creating a digital exhibit that explores the various types of aural depictions in comics, including music, onomatopoeia, and nonverbal sounds. In particular, I hope to incorporate into the exhibit the wide array of the comics, graphic novels, and other forms of sequential media from SDSU’s collection,  as a way of highlighting our collection’s connections to this area of research.

Figure One shows an early draft of this brainstorming and includes many of the preliminary questions into which I have been looking.
My brainstorming board!

My first step in this process has been to create a brainstorming storyboard that contains a running list of the topics and areas that I would need to cover to make this project worthwhile. Figure One shows an early draft of this brainstorming and includes many of the preliminary questions into which I have been looking. As a result of this thinking, I soon realized that there would be three main areas to which I should dedicate my focus: exhibit design, digital exhibit software, and content research. I have relatively less experience with the former two, so I have spent most of my time working on them. 

For exhibit design, one of the most fascinating parts that I have been learning about is exhibit theory. Articles such as “Methodology for Design of Online Exhibitions” by Angeliki Antoniou, George Lepouras, and Costas Vassilakis review the considerations that digital exhibit designers must take as they create their displays, including audience composition, learning models, and level of interactivity. Such research has been foundational to my subsequent studies. In addition, I have learned about exhibit design by looking into several published digital exhibits from various museums and institutions. Places like the Billy Ireland Cartoon Library & Museum in Columbus, Ohio and the Walt Disney Museum in San Francisco, California have been particularly helpful in demonstrating both the necessities and possibilities for a successful exhibit.

Familiarizing myself with digital exhibit software has been the biggest learning curve for me, but also the most rewarding. I have limited experience with website design and coding, so I have been spending a lot of time learning the basics of digital language in order to make a decision about which software I will use. I have also watched tutorials and began experimenting with different platforms, including Adobe XD and Omeka. This type of research has been empowering because, unlike any other project I have undertaken in college so far, the end product will be tangible and shareable in ways that papers or presentations could not equate. 

Cart of comics alongside a table and notepad inside of the Special Collections & University Archives Reading Room.
My research cart of comics is on hold in Special Collections!

Lastly, for my research in depictions of sound in comics, I have learned a tremendous amount and have found many different avenues that I am excited to explore. For instance, I am interested in the role that memory plays in recalling sounds, and how artists rely on those memories to visually represent a sound. This is found in sounds with cultural significance, such as in religious rituals, as well as in music. Aiding my research in this area has been the Special Collections department in the SDSU Love Library, which has provided me with a variety of comics from our archives that I can use for the digital collection. Figure Two features me in special collections with all of the books from the collection that I hope to incorporate!

All of this to say, I am extremely grateful for this opportunity to not only explore a topic for which I have an immense passion and interest, but also strengthen my research, design, communication, and technical skills. I am so excited to continue this work!

Photo of Grave deVega.

Grace deVega (she/her) is a Fourth Year History and Political Science student at San Diego State University. She previously won the President’s Award at the SDSU Student Research Symposium and 1st Place in her Division at the CSU Research Competition for her research into the impacts of the 1986 Philippines People Power Movement on nonviolent revolutions. She has also played clarinet for the past twelve years, including in the SDSU marching and concert bands, which is where her passion for music and aural studies derives.

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Uncategorized

Fun and Games Illustrated

It’s October and you know what that means? It’s also INKTOBER! ​This month-long art challenge was started in 2009 by illustrator, ​Jake Parker​, as a daily challenge to improve his inking skills and develop positive drawing habits. ​Since then, artists and yes, even those of us who claim “but I can’t draw,” have risen to the challenge of illustrating one drawing per day throughout the month of October. Inktober provides the drawing prompts and you? Well, you draw. Use the official Inktober prompts, search social media for numerous alternative lists (tip: search the keywords “inktober prompts” on Instagram), or make your own list. Are you ready to meet the challenge? Get ready for tomorrow!

The official Inktober 2022 drawing prompt list.

Below are a few alternative lists that caught the attention of SDSU Library employees:

https://www.instagram.com/faunwood/
https://www.instagram.com/jelarts/
https://www.instagram.com/smalltownspells/

https://www.instagram.com/artsnacks/
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Curriculum

New Course: Graphic History

An Interview with Professor Van Tarpley

Listen in as SDSU Journalism & Media Studies Professor, Dr. Noah Arceneaux, interviews Professor Van Tarpley from the History Department about an exciting new upper-division GE course, History 457: Graphic History. The course will engage in critical analysis of selected historical problems, eras, and events, using graphic histories and novels as the principal historical documents. The course will be offered for the first time in Spring 2023!

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Curriculum

Cold War & Comics

An Interview with Professor Greg Daddis

Listen in as SDSU Journalism & Media Studies Professor, Dr. Noah Arceneaux, interviews Dr. Greg Daddis, Professor of History and Director of the Center for War and Society and the USS Midway Chair in Modern U.S. Military History about the power of comics to study the Cold War. Greg’s new course, History 580: Comics and the Cold War, will be offered for the first time this fall.